Idle tower defence
Keep the last light burning.
A calm idle tower defence that respects your time. The lighthouse fires on its own as its beam sweeps the sea; you choose the upgrades, the blessings and the moment to strike back.
Every tenth wave a herald brings a choice of Storm Blessings, and every fiftieth a Storm Boss rises from the water.
- Genre
- Idle tower defence
- Platforms
- Android and iOS
- Status
- In development

Highlights
Every run builds on the last.
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The beam
Creatures caught in the light take extra damage, and hidden ones appear only when it finds them.
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Forty Storm Blessings
Calm a herald to choose one of three run-changing powers, some of which evolve.
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Storm Bosses
The Kraken, the Ghost Galleon and more, with attacks drawn on the water before they land.
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The Lamp Room
Permanent upgrades that show the before and after, and can be refunded in full.
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Night Watch
The lighthouse keeps earning for up to twelve hours while you are away.
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A home to make your own
Keepsakes on the cottage shelves, a lighthouse to decorate and a cat called Wick.
Logbook
Creatures of the deep, and the storms that bring them.

The bestiary

Storm Bosses

Heralds

Lamp Room
Grow stronger between runs.
When the lamp goes out, the Shells you earned buy permanent upgrades across the rooms of the lighthouse, each showing exactly what it changes before you buy it.

Signals
Answer the storm with your own.
Six Signals, from Sunflare to Storm Call, strike back on cooldown or on their own when the moment is right. A well-timed Signal can cancel a boss’s attack outright.

Sail
Choose your sea.
Pick a sea and a swell for each run: calm water to learn it, rougher water for richer rewards, and a weekly Squall challenge for those who want more.

Keepsakes
A collection worth keeping.
Thirty-six keepsakes fill nine shelves in the cottage, from the Kraken’s Tooth to a ship in a bottle. Each one is earned in play, and every finished shelf makes the lighthouse stronger.

Feats
Achievements that reward the long game.
Thirty-six Feats, each in tiers, mark the milestones of a keeper’s career: reaching wave one hundred, opening new swells, banishing heralds and filling the bestiary.

Decorate
A lighthouse that is yours.
Paint the tower, change the beam’s colour, dress the warden and furnish the garden, the jetty and the cottage, with Wick the cat keeping watch.
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